Constructing the Hand to Push the Tide, Prt 1

Within the Atlanticist Schattenreich, the vast bulk of any given civilizationally invested cultural artifact, irrespective of genre, is predominately negative. Critique rules. It rules the airwaves, it rules the internet. It rules the inane brick-an-mortar back-and-forth's over a cup of diabetes flavored coffee: "That movie sucked, Hollywood sucks, everyone is so loud in here - …

Anthropomorphization: Ward & Executioner, Prt 3 [Coda]

In the previous installment of this millipedesque series I attempted to examine the ways that innate pattern seeking can lead to philosophies which are either distanced from human-valuing (whether proportionally or in sum-total) such as certain Christian-influenced strains of right-leaning esoteric naturalism (Man is insignificant to Mother Earth) or outright opposed to them such as …

Watchers

by Joel Hyduke It takes little more than well placed blame to bring guilty blood to a rapid boil And heroes are those who expose their foes when flame licked brethren oft recoil Retreating to that crowded place where timid souls content to rot forsake the one whose binding grace serves to defend their paltry …

Anthropomorphization: Ward & Executioner, Prt 2

In Anthropomorphization: Ward & Executioner, Prt 1, I attempted to show how important the innate impulse to anthropomorphize non-living entities was by contrasting its best (predatory detection) and worst (blaming non-living things for the havoc of conscious malevolence and thus neglecting the true culprit) aspects. I would now like to investigate the ways in which …

Anthropomorphization: Warden & Executioner, Prt 1

Consider the following. The internet is making people less intelligent. Violent video games make people violent. Gun prevalence causes mass shootings. A discerning reader will instantly realize a single commonality, namely, the imposition of agency onto non-agents. But then, what is an agent? We might define it here for our purposes as a conscious entity …